Virtual reality, often known as VR, has a long and winding history. From the distant dream of Sega’s VR, unveiled back in 1993, to the modern day it’s-almost-here reality of Oculus Rift, HTC Vive and PlayStation VR, it’s South Korean giant Samsung that’s here to take on the more entry-level market with its Gear VR.
Virtual reality is still something of a dreamers’ concept; the idea of being transported from this world into a virtual other has been topic of sci-fi and social science for many years. But unlike the Holodeck in Star Trek, the only way to attempt that in the here and now is to strap a helmet to your face. Or, in the case of the latest Gear VR Consumer Edition, effectively strap a SamsungGalaxy S6/S7 (or edge/edge+ variant) smartphone to your face, via a helmet accessory (the previous Innovator model was designed for the Note 4 only).
Which sees us arrive from our excitable childhood dreams of actually beingSonic The Hedgehog, to a somewhat more realistic standpoint of where VR is at. It’s brilliant yet botched all in the same breath; expectations of being transported from one world to another will be met by delight by some, but nausea and discontent by others. Make no mistake, VR is going to split the crowd – even in the Oculus-powered setup that the Gear VR embraces.
But VR is also a whole lot of fun when the content is right. When we first saw the Gear VR in 2014 it lacked the necessary titles to drive it forward. And while the Gear VR Consumer Edition is still limited in its breadth of titles, it’s a vast improvement thanks to the likes of Land’s End and others. It’s also cheaper at £80 and, therefore, the more accessible stepping-stone on the path to Oculus proper.
Samsung Gear VR review: Phone hardware
First thing’s first: to use the Gear VR you’ll need to have a Galaxy S7, S7 edge, S6, S6 edge or edge+ to hand (or a Note 5, which isn’t available in the UK). Which, at around £600 and up, isn’t a budget entry point. If you’re already using such a device then of course the Consumer Edition’s £80 price point makes it a bit of a bargain. And it’s definitely better looking and more fully-featured than something like Google Cardboard (the literally cardboard viewer designed for a variety of phones).
You might wonder why the Gear VR is matched to Samsung’s most premium phones. The answer is fairly simple: they’ve got the highest available resolutions the manufacturer offers, to give a better visual experience, and are matched with powerful processors to maintain high frame-rates and graphical fidelity. A lesser phone just wouldn’t cut it.
Samsung Gear VR review: New design
What’s perhaps most interesting about Gear VR is that it doesn’t depend on tethered wires to a computer (the only wire you might need to worry about is a 3.5mm headphones cable, but that’s no worry if you’re using Bluetooth instead). Oculus, Vive and PS VR all depend on a tether, which can inhibit the experience – despite those three all offering superior power to Samsung’s offering.
As the Consumer Edition of the Gear VR headset is cheaper than the earlier models you’ll miss out on a few things, but not all of it is a negative. In this latest guise the bulky padded sections to the headstraps are gone – which we think is a positive, as without the top section the headset is easier to put on and, for us, actually more comfortable.
There’s also a white interior and a lot more space for glasses wearers to fit everything in – even if you’re donning your latest trendy Shoreditch oversize lenses. We didn’t find light leak an issue either, but the lack of a cooling fan (as per the Innovator Edition) does mean some fogging may occur (but there’s less battery draw from device, so another positive). Our tests have more seen the brow sweats and some condensation accumulation on the interior of the lenses more than anything – but that happened in the older edition anyway.
0 nhận xét:
Đăng nhận xét